FireSim AR: Designing the Experience Behind Immersive Fire-Safety Training.

CASE STUDY · 5 MIN READ

ROLE
Product Engineer
TIMELINE
January - December 2019
TEAM
Product Engineer
2x Software Engineer
Project Manager
SKILLS
User Research
Product Design
Strategic Thinking

The Challenge

Fire safety training is costly, inconsistent, and inaccessible.

Hands-on fire safety training is difficult for many people to access. Traditional sessions require physical space, consumable materials, and dedicated instructors. As a result, training is limited, expensive, and often not available to the general public.

Our goal was to design a tool that makes training more scalable and more effective without compromising safety.

The Opportunity

Use mixed-reality to simulate high-risk environments safely.

The project introduced a mixed-reality training system using the Microsoft HoloLens. My responsibility was to design and develop the primary control interface: an Android dashboard that allows trainers to set up, manage, and monitor fire-safety simulations in real time.

This dashboard became the “command center” for running the entire experience.

Understanding the Users

Two users, one shared training environment.

The platform brings together a trainer and a trainee inside the same simulated scenario, each playing a distinct role. Trainers oversee the session, adjust conditions, and monitor progress, while trainees navigate the experience through mixed-reality tools. The system breakdown below illustrates how both sides interact to create a coordinated, real-time simulation.

Designing the Interface

Clarity for trainers in high-stakes scenarios.

My focus was creating a tablet dashboard that allows trainers to:

  • Configure environments and difficulty
  • Monitor trainee progress in real time
  • Trigger key simulation events
  • Evaluate trainee performance
  • Restart or reset sessions instantly

These decisions made the dashboard more intuitive and reliable during high-pressure scenarios. With the dashboard controlling the real-time simulation, trainers also needed a clear way to evaluate performance once the session concludes.

Reporting the Session

A clear record of performance and outcomes.

The report screen presents:

  • Completed and missed tasks
  • Timestamped simulation log
  • Notes explaining why certain actions were not completed
  • A simple way to export or email the trainee’s report

Designed to support trainers in debriefing and documentation.

REFLECTION

What I learned

Delivering a functional, scalable training platform.

Our team delivered a fully working mixed-reality training system within tight constraints spanning UX, hardware integration, and real-time communication across devices.

Bridging hardware, software, and product design.

This project strengthened my ability to design for complex systems, simplify multi-device workflows, and collaborate across engineering and research teams. It also deepened my understanding of building intuitive interfaces for technical, high-stakes use cases.

Recognition

Recognized for Impact and Excellence

  • 1st Place – Sheridan Capstone Showcase
  • IT Award for Potential World Impact

Next Project

Take the Pledge

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